Melior Via is proud to announce the release of a crossover adventure, enabling characters to travel between the worlds of Shaintar and Morden. With permission and support from Evil Beagle Games, we've released Darkest Tides, an adventure and sourcebook about both settings.
Friday, April 17, 2015
Saturday, February 7, 2015
Wednesday, July 2, 2014
Marching through Steppengrad in the winter is the kind of thing only fools and Accursed would even dare. Nonetheless, the battle for the soul of the world continues, and to fight the endless monsters of the Grand Coven, man-made monsters capable of belching destruction and death are just what the Order of the Penitent requires if the tide is ever to turn. The town of Dagerov is in possession of a batch of cannons that could be just the resource the order needs. Unfortunately, the town also needs those cannons—the Accursed must try to recover them, without dooming Dagerov. !--more-->
The Guns of Dagerov is a full length adventure for a band of Witchmarked heroes in the Accursed game setting. The adventure may be played as a standalone, or it may be used with the Plot Point Campaign included in Accursed. The adventure follows a three act structure, while also providing details on Dagerov and its peoples in Steppengrad. It includes necessary game mechanics and opportunity for tasks that can be resolved in a variety of ways.
Here's a quick look at some of the artwork:
The Guns of Dagerov is just $6.00 in PDF from DriveThruRPG.
Thursday, June 19, 2014
Since the colonization of Morden, Hebron and Hyphrates shared an enmity. In part, this was because of their nearness and competition for many resources. Their cultural differences, however, served to intensify the division as well. Hebronites are generally far more devoted to family, while Hyphratians tend to embrace personal goals. These differences often triggered misunderstandings and hostilities between the two cultures, leading to an endless series of conflicts. Much of this was swept aside in the face of the Grand Coven, when all the nations of Morden cooperated under the banner of the Armies of Light.
Thursday, April 10, 2014
A bloody assault on a mountainside church in the Highlands near the border of Blackroot Wode has horrified the valley! Distant clan-cousins paid a visit on the small sept who made their home in Whitetarn Village on the shores of the Cloven Loch in western Cairn Kainen, and discovered instead a scene of horror. The village has been sacked and the villagers slaughtered.
Preview artwork after the break.
Wednesday, April 2, 2014
Friday, January 24, 2014
Patchwork opens when Martin van Schattierung awakens within a mass grave, as grave robbers disturb his rest. The flesh golem is confused by his existence as an Accursed and shocked to learn that the Bane War ended fifty years ago. He must work to uncover his past at the same time as he attempts to find his way in a world so different from the one he remembers.
Mel Odom is an author of well over a hundred novels in a broad range of genres. This includes works based upon the Shadowrun, Forgotten Realms, and Top Secret role-playing game settings, as well as licensed fiction in the worlds of Buffy the Vampire Slayer, Diablo, and NCIS. In addition to writing, he teaches at the University of Oklahoma.
Monday, December 23, 2013
We offer both a PDF version suited for use with Avery Business Cards as well as a print on demand version. The PDF is $4.99, the print + PDF is $9.99 (plus shipping).
Friday, December 20, 2013
These are the Accursed—the Witchmarks burned into their flesh and souls transformed these men and women into monsters. Now, unable to return to their former lives, the Accursed wander the land, giving aid to those in need in an attempt to atone for past sins.
Light has failed, darkness is ascendant. Only those bearing the forms of monsters can stand against the tide of the Witches’ evil. The Accursed are this world’s only hope—they must learn to embrace their curse or to fight against it, and find some way to free themselves forever of their Witchmark.
The PDFs of the Accursed Setting and the Player's Guide (an abridged version) are both now available for purchase at DriveThruRPG. Here's a direct link:
Accursed at DriveThru $20.00
Accursed Player's Guide at DriveThru $10.00
Friday, December 6, 2013
The introductory fiction from Andy Chambers (Kickstarter Stretch Goal #2) had been received and recently approved. We took a little bit of time today to convert that into an ebook format. We've now got it in both .epub and .mobi (Kindle) formats.
Then we went ahead and uploaded it to DriveThruRPG. Because the introductory fiction is part of the setting book, its development costs were already covered. With that in mind, we've listed the book as Pay What You Want, with a default price of $0.00. So, just click the link below to get to the book. Then add it to your cart, entering whatever value you think is fair (if you're seriously considering buying the game book, we don't expect compensation for this). You can then complete check out and download the two different versions of the file.
Link to the Fiction
If you don't have an ereader (or an ereader app for your smartphone), there are a number of different browser plug-ins that can open up the file. (I use epubreader.) A quick google search on "epub reader" should provide you with some options. If you've got a great one to recommend, please mention it in the comments.
We hope you enjoy the short story!
Monday, October 14, 2013
Friday, October 11, 2013
Today, we're going to look at some of the inspirations for Accursed's unique artwork.
Wednesday, October 9, 2013
Monday, October 7, 2013
Friday, October 4, 2013
Friday, September 13, 2013
Monday, September 9, 2013
Wednesday, August 28, 2013
You know they say that nothing lives there? It's a lie. There are things that live in the mountains; terrible things... nightmare things. Twenty years ago, my troopers and I chased a band of mercenaries led by a handful of filthy Vargr into the mountains north of Steppengrad. Not five miles into those mountains we were hopelessly lost. Us! Seasoned cavalrymen mounted on the smartest, most knowing steeds in all of Morden, lost like children in the Darkwall with night approaching. Why did we not turn around you ask? We did! The path we had taken was gone.