Yesterday afternoon, the Accursed Kickstarter concluded. The campaign was far more successful than we'd dared to hope it could be. Thank you so much for your enthusiastic support. It was a bit of an emotional rollercoaster at times, and there were certainly moments where we had to scramble to make some hard decisions. In the end, it's very clear to us that our hard work was certainly well spent. We've achieved the funding we sought to make what we believe should be a fantastic book. We're thrilled to know that so many of our readers believe in our vision and in our ability to complete it.
The Accursed Kickstarter ends in just hours after this posting! To keep the great content coming for the Accursed blog, we need to get some more likes for our facebook page--we'd love to get to 500 by the end of the Kickstarter, but we can only do that with your help.
Today, we're going to look at some of the inspirations for Accursed's unique artwork.
We're into the last few days of the Accursed Kickstarter. If you're enjoying our series of adventure hooks, the only way to keep them going is to help us garner more likes for the AccursedRPG page on facebook. We still need more than 100 before 1 PM EDT on Sunday. Can you help us get there?
Since Friday's blog post, we've already picked up quite a few "likes" on facebook, but time is limited. There's less than a week left until the Kickstarter closes. If we're going to commit to a full year's worth of adventure hooks on the Accursed blog, we need to gather quite a few more likes. Please give us a like and spread the word about the challenge.
Every veteran Game Master has seen it before. You find a new RPG setting, which looks brilliant, and you decide that this is the new one that you absolutely have to run for your group. You devour the materials and then work hard to convince your players that they need to participate in this one. Character generation goes great, everyone comes up with fantastic ideas for new characters that explore completely different parts of the setting. As the Gamemaster, you're pumped up about finding places for these characters to go and worlds for them to explore.
When we began working to create the Accursed setting, the creative team quickly came to the decision that we needed to have a lot of horrific elements. Part of that was because we knew that the Witches were going to be extraordinarily powerful beings that wouldn't be a good fit for routine opponents. Another justification was simply due to the fact that we needed things that would give a prototypical monster pause. After all, a Dhampir, a Mummy, or a Revenant is unlikely to find even a force of mundane humans threatening. Our solution was to expand the scope of what the Witches had done.